feat: modules moved and engine moved to submodule

This commit is contained in:
Jan van der Weide 2025-04-12 18:40:44 +02:00
parent dfb5e645cd
commit c33d2130cc
5136 changed files with 225275 additions and 64485 deletions

View file

@ -28,17 +28,16 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef TEST_NAVIGATION_OBSTACLE_3D_H
#define TEST_NAVIGATION_OBSTACLE_3D_H
#pragma once
#include "scene/3d/navigation_obstacle_3d.h"
#include "scene/3d/navigation/navigation_obstacle_3d.h"
#include "scene/main/window.h"
#include "tests/test_macros.h"
namespace TestNavigationObstacle3D {
TEST_SUITE("[Navigation]") {
TEST_SUITE("[Navigation3D]") {
TEST_CASE("[SceneTree][NavigationObstacle3D] New obstacle should have valid RID") {
NavigationObstacle3D *obstacle_node = memnew(NavigationObstacle3D);
CHECK(obstacle_node->get_rid().is_valid());
@ -65,5 +64,3 @@ TEST_SUITE("[Navigation]") {
}
} //namespace TestNavigationObstacle3D
#endif // TEST_NAVIGATION_OBSTACLE_3D_H