feat: modules moved and engine moved to submodule

This commit is contained in:
Jan van der Weide 2025-04-12 18:40:44 +02:00
parent dfb5e645cd
commit c33d2130cc
5136 changed files with 225275 additions and 64485 deletions

View file

@ -889,7 +889,7 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
if (p_default_actions.usage_defines.has(vnode->name) && !used_name_defines.has(vnode->name)) {
String define = p_default_actions.usage_defines[vnode->name];
if (define.begins_with("@")) {
define = p_default_actions.usage_defines[define.substr(1, define.length())];
define = p_default_actions.usage_defines[define.substr(1)];
}
r_gen_code.defines.push_back(define);
used_name_defines.insert(vnode->name);
@ -1006,7 +1006,7 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
if (p_default_actions.usage_defines.has(anode->name) && !used_name_defines.has(anode->name)) {
String define = p_default_actions.usage_defines[anode->name];
if (define.begins_with("@")) {
define = p_default_actions.usage_defines[define.substr(1, define.length())];
define = p_default_actions.usage_defines[define.substr(1)];
}
r_gen_code.defines.push_back(define);
used_name_defines.insert(anode->name);