feat: modules moved and engine moved to submodule

This commit is contained in:
Jan van der Weide 2025-04-12 18:40:44 +02:00
parent dfb5e645cd
commit c33d2130cc
5136 changed files with 225275 additions and 64485 deletions

View file

@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef RENDERING_DEVICE_BINDS_H
#define RENDERING_DEVICE_BINDS_H
#pragma once
#include "servers/rendering/rendering_device.h"
@ -426,11 +425,9 @@ protected:
}
void _set_versions(const Dictionary &p_versions) {
versions.clear();
List<Variant> keys;
p_versions.get_key_list(&keys);
for (const Variant &E : keys) {
StringName vname = E;
Ref<RDShaderSPIRV> bc = p_versions[E];
for (const KeyValue<Variant, Variant> &kv : p_versions) {
StringName vname = kv.key;
Ref<RDShaderSPIRV> bc = kv.value;
ERR_CONTINUE(bc.is_null());
versions[vname] = bc;
}
@ -729,5 +726,3 @@ protected:
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "attachments", PROPERTY_HINT_ARRAY_TYPE, "RDPipelineColorBlendStateAttachment"), "set_attachments", "get_attachments");
}
};
#endif // RENDERING_DEVICE_BINDS_H