feat: modules moved and engine moved to submodule
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5136 changed files with 225275 additions and 64485 deletions
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@ -2121,7 +2121,7 @@ void RendererSceneCull::_update_instance_aabb(Instance *p_instance) const {
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}
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void RendererSceneCull::_update_instance_lightmap_captures(Instance *p_instance) const {
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bool first_set = p_instance->lightmap_sh.size() == 0;
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bool first_set = p_instance->lightmap_sh.is_empty();
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p_instance->lightmap_sh.resize(9); //using SH
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p_instance->lightmap_target_sh.resize(9); //using SH
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Color *instance_sh = p_instance->lightmap_target_sh.ptrw();
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@ -2167,7 +2167,7 @@ void RendererSceneCull::_update_instance_lightmap_captures(Instance *p_instance)
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Vector3 inner_pos = ((lm_pos - bounds.position) / bounds.size) * 2.0 - Vector3(1.0, 1.0, 1.0);
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real_t blend = MAX(ABS(inner_pos.x), MAX(ABS(inner_pos.y), ABS(inner_pos.z)));
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real_t blend = MAX(Math::abs(inner_pos.x), MAX(Math::abs(inner_pos.y), Math::abs(inner_pos.z)));
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//make blend more rounded
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blend = Math::lerp(inner_pos.length(), blend, blend);
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blend *= blend;
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@ -2726,6 +2726,7 @@ void RendererSceneCull::render_camera(const Ref<RenderSceneBuffers> &p_render_bu
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}
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camera_data.set_camera(transform, projection, is_orthogonal, is_frustum, vaspect, jitter, taa_frame_count, camera->visible_layers);
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#ifndef XR_DISABLED
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} else {
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XRServer *xr_server = XRServer::get_singleton();
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@ -2763,6 +2764,7 @@ void RendererSceneCull::render_camera(const Ref<RenderSceneBuffers> &p_render_bu
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} else {
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// this won't be called (see fail check above) but keeping this comment to indicate we may support more then 2 views in the future...
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}
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#endif // XR_DISABLED
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}
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RID environment = _render_get_environment(p_camera, p_scenario);
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@ -3665,7 +3667,7 @@ bool RendererSceneCull::_render_reflection_probe_step(Instance *p_instance, int
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float mesh_lod_threshold = RSG::light_storage->reflection_probe_get_mesh_lod_threshold(p_instance->base) / atlas_size;
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Vector3 edge = view_normals[p_step] * probe_size / 2;
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float distance = ABS(view_normals[p_step].dot(edge) - view_normals[p_step].dot(origin_offset)); //distance from origin offset to actual view distance limit
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float distance = Math::abs(view_normals[p_step].dot(edge) - view_normals[p_step].dot(origin_offset)); //distance from origin offset to actual view distance limit
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max_distance = MAX(max_distance, distance);
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