feat: modules moved and engine moved to submodule

This commit is contained in:
Jan van der Weide 2025-04-12 18:40:44 +02:00
parent dfb5e645cd
commit c33d2130cc
5136 changed files with 225275 additions and 64485 deletions

View file

@ -205,9 +205,9 @@ void Fog::init_fog_shader(uint32_t p_max_directional_lights, int p_roughness_lay
ShaderCompiler::DefaultIdentifierActions actions;
actions.renames["TIME"] = "scene_params.time";
actions.renames["PI"] = _MKSTR(Math_PI);
actions.renames["TAU"] = _MKSTR(Math_TAU);
actions.renames["E"] = _MKSTR(Math_E);
actions.renames["PI"] = String::num(Math::PI);
actions.renames["TAU"] = String::num(Math::TAU);
actions.renames["E"] = String::num(Math::E);
actions.renames["WORLD_POSITION"] = "world.xyz";
actions.renames["OBJECT_POSITION"] = "params.position";
actions.renames["UVW"] = "uvw";
@ -437,8 +437,7 @@ void Fog::VolumetricFog::init(const Vector3i &fog_size, RID p_sky_shader) {
#if defined(MACOS_ENABLED) || defined(IOS_ENABLED)
Vector<uint8_t> dm;
dm.resize(fog_size.x * fog_size.y * fog_size.z * 4);
dm.fill(0);
dm.resize_zeroed(fog_size.x * fog_size.y * fog_size.z * 4);
density_map = RD::get_singleton()->storage_buffer_create(dm.size(), dm);
RD::get_singleton()->set_resource_name(density_map, "Fog density map");