feat: modules moved and engine moved to submodule
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5136 changed files with 225275 additions and 64485 deletions
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@ -205,9 +205,9 @@ void Fog::init_fog_shader(uint32_t p_max_directional_lights, int p_roughness_lay
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ShaderCompiler::DefaultIdentifierActions actions;
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actions.renames["TIME"] = "scene_params.time";
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actions.renames["PI"] = _MKSTR(Math_PI);
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actions.renames["TAU"] = _MKSTR(Math_TAU);
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actions.renames["E"] = _MKSTR(Math_E);
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actions.renames["PI"] = String::num(Math::PI);
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actions.renames["TAU"] = String::num(Math::TAU);
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actions.renames["E"] = String::num(Math::E);
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actions.renames["WORLD_POSITION"] = "world.xyz";
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actions.renames["OBJECT_POSITION"] = "params.position";
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actions.renames["UVW"] = "uvw";
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@ -437,8 +437,7 @@ void Fog::VolumetricFog::init(const Vector3i &fog_size, RID p_sky_shader) {
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#if defined(MACOS_ENABLED) || defined(IOS_ENABLED)
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Vector<uint8_t> dm;
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dm.resize(fog_size.x * fog_size.y * fog_size.z * 4);
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dm.fill(0);
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dm.resize_zeroed(fog_size.x * fog_size.y * fog_size.z * 4);
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density_map = RD::get_singleton()->storage_buffer_create(dm.size(), dm);
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RD::get_singleton()->set_resource_name(density_map, "Fog density map");
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