feat: modules moved and engine moved to submodule

This commit is contained in:
Jan van der Weide 2025-04-12 18:40:44 +02:00
parent dfb5e645cd
commit c33d2130cc
5136 changed files with 225275 additions and 64485 deletions

View file

@ -28,13 +28,14 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef PHYSICS_SERVER_2D_H
#define PHYSICS_SERVER_2D_H
#pragma once
#include "core/io/resource.h"
#include "core/object/class_db.h"
#include "core/object/ref_counted.h"
constexpr int MAX_CONTACTS_REPORTED_2D_MAX = 4096;
class PhysicsDirectSpaceState2D;
template <typename T>
class TypedArray;
@ -845,5 +846,3 @@ VARIANT_ENUM_CAST(PhysicsServer2D::PinJointFlag);
VARIANT_ENUM_CAST(PhysicsServer2D::DampedSpringParam);
VARIANT_ENUM_CAST(PhysicsServer2D::AreaBodyStatus);
VARIANT_ENUM_CAST(PhysicsServer2D::ProcessInfo);
#endif // PHYSICS_SERVER_2D_H