feat: modules moved and engine moved to submodule

This commit is contained in:
Jan van der Weide 2025-04-12 18:40:44 +02:00
parent dfb5e645cd
commit c33d2130cc
5136 changed files with 225275 additions and 64485 deletions

View file

@ -37,13 +37,13 @@ void AudioEffectPhaserInstance::process(const AudioFrame *p_src_frames, AudioFra
float dmin = base->range_min / (sampling_rate / 2.0);
float dmax = base->range_max / (sampling_rate / 2.0);
float increment = Math_TAU * (base->rate / sampling_rate);
float increment = Math::TAU * (base->rate / sampling_rate);
for (int i = 0; i < p_frame_count; i++) {
phase += increment;
while (phase >= Math_TAU) {
phase -= Math_TAU;
while (phase >= Math::TAU) {
phase -= Math::TAU;
}
float d = dmin + (dmax - dmin) * ((sin(phase) + 1.f) / 2.f);