feat: modules moved and engine moved to submodule
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dfb5e645cd
commit
c33d2130cc
5136 changed files with 225275 additions and 64485 deletions
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@ -461,7 +461,7 @@ void VisualShaderNodeParticleMeshEmitter::_update_texture(const Vector<Vector2>
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Ref<Image> image;
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image.instantiate();
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if (p_array.size() == 0) {
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if (p_array.is_empty()) {
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image->initialize_data(1, 1, false, Image::Format::FORMAT_RGBF);
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} else {
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image->initialize_data(p_array.size(), 1, false, Image::Format::FORMAT_RGBF);
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@ -471,7 +471,7 @@ void VisualShaderNodeParticleMeshEmitter::_update_texture(const Vector<Vector2>
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Vector2 v = p_array[i];
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image->set_pixel(i, 0, Color(v.x, v.y, 0));
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}
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if (r_texture->get_width() != p_array.size() || p_array.size() == 0) {
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if (r_texture->get_width() != p_array.size() || p_array.is_empty()) {
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r_texture->set_image(image);
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} else {
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r_texture->update(image);
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@ -482,7 +482,7 @@ void VisualShaderNodeParticleMeshEmitter::_update_texture(const Vector<Vector3>
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Ref<Image> image;
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image.instantiate();
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if (p_array.size() == 0) {
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if (p_array.is_empty()) {
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image->initialize_data(1, 1, false, Image::Format::FORMAT_RGBF);
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} else {
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image->initialize_data(p_array.size(), 1, false, Image::Format::FORMAT_RGBF);
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@ -492,7 +492,7 @@ void VisualShaderNodeParticleMeshEmitter::_update_texture(const Vector<Vector3>
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Vector3 v = p_array[i];
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image->set_pixel(i, 0, Color(v.x, v.y, v.z));
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}
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if (r_texture->get_width() != p_array.size() || p_array.size() == 0) {
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if (r_texture->get_width() != p_array.size() || p_array.is_empty()) {
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r_texture->set_image(image);
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} else {
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r_texture->update(image);
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@ -503,7 +503,7 @@ void VisualShaderNodeParticleMeshEmitter::_update_texture(const Vector<Color> &p
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Ref<Image> image;
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image.instantiate();
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if (p_array.size() == 0) {
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if (p_array.is_empty()) {
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image->initialize_data(1, 1, false, Image::Format::FORMAT_RGBA8);
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} else {
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image->initialize_data(p_array.size(), 1, false, Image::Format::FORMAT_RGBA8);
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@ -512,7 +512,7 @@ void VisualShaderNodeParticleMeshEmitter::_update_texture(const Vector<Color> &p
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for (int i = 0; i < p_array.size(); i++) {
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image->set_pixel(i, 0, p_array[i]);
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}
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if (r_texture->get_width() != p_array.size() || p_array.size() == 0) {
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if (r_texture->get_width() != p_array.size() || p_array.is_empty()) {
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r_texture->set_image(image);
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} else {
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r_texture->update(image);
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