feat: modules moved and engine moved to submodule

This commit is contained in:
Jan van der Weide 2025-04-12 18:40:44 +02:00
parent dfb5e645cd
commit c33d2130cc
5136 changed files with 225275 additions and 64485 deletions

View file

@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef VISUAL_SHADER_H
#define VISUAL_SHADER_H
#pragma once
#include "core/string/string_builder.h"
#include "core/templates/safe_refcount.h"
@ -39,6 +38,9 @@
class VisualShaderNodeParameter;
class VisualShaderNode;
template <typename T, typename V>
class VMap;
class VisualShader : public Shader {
GDCLASS(VisualShader, Shader);
@ -1007,5 +1009,3 @@ public:
};
extern String make_unique_id(VisualShader::Type p_type, int p_id, const String &p_name);
#endif // VISUAL_SHADER_H