feat: modules moved and engine moved to submodule
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dfb5e645cd
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5136 changed files with 225275 additions and 64485 deletions
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@ -1584,7 +1584,7 @@ String VisualShader::validate_port_name(const String &p_port_name, VisualShaderN
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}
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while (port_name.length() && !is_ascii_alphabet_char(port_name[0])) {
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port_name = port_name.substr(1, port_name.length() - 1);
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port_name = port_name.substr(1);
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}
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if (!port_name.is_empty()) {
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@ -1629,7 +1629,7 @@ String VisualShader::validate_port_name(const String &p_port_name, VisualShaderN
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String VisualShader::validate_parameter_name(const String &p_name, const Ref<VisualShaderNodeParameter> &p_parameter) const {
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String param_name = p_name; //validate name first
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while (param_name.length() && !is_ascii_alphabet_char(param_name[0])) {
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param_name = param_name.substr(1, param_name.length() - 1);
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param_name = param_name.substr(1);
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}
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if (!param_name.is_empty()) {
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String valid_name;
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@ -3149,6 +3149,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
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// Node3D, Light
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{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "albedo", "ALBEDO" },
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{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "ALPHA" },
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{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "attenuation", "ATTENUATION" },
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{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "backlight", "BACKLIGHT" },
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{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "clip_space_far", "CLIP_SPACE_FAR" },
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