feat: modules moved and engine moved to submodule

This commit is contained in:
Jan van der Weide 2025-04-12 18:40:44 +02:00
parent dfb5e645cd
commit c33d2130cc
5136 changed files with 225275 additions and 64485 deletions

View file

@ -1584,7 +1584,7 @@ String VisualShader::validate_port_name(const String &p_port_name, VisualShaderN
}
while (port_name.length() && !is_ascii_alphabet_char(port_name[0])) {
port_name = port_name.substr(1, port_name.length() - 1);
port_name = port_name.substr(1);
}
if (!port_name.is_empty()) {
@ -1629,7 +1629,7 @@ String VisualShader::validate_port_name(const String &p_port_name, VisualShaderN
String VisualShader::validate_parameter_name(const String &p_name, const Ref<VisualShaderNodeParameter> &p_parameter) const {
String param_name = p_name; //validate name first
while (param_name.length() && !is_ascii_alphabet_char(param_name[0])) {
param_name = param_name.substr(1, param_name.length() - 1);
param_name = param_name.substr(1);
}
if (!param_name.is_empty()) {
String valid_name;
@ -3149,6 +3149,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
// Node3D, Light
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "albedo", "ALBEDO" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "ALPHA" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "attenuation", "ATTENUATION" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "backlight", "BACKLIGHT" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "clip_space_far", "CLIP_SPACE_FAR" },