feat: modules moved and engine moved to submodule

This commit is contained in:
Jan van der Weide 2025-04-12 18:40:44 +02:00
parent dfb5e645cd
commit c33d2130cc
5136 changed files with 225275 additions and 64485 deletions

View file

@ -198,8 +198,8 @@ void Shader::get_shader_uniform_list(List<PropertyInfo> *p_params, bool p_get_gr
}
}
#ifdef TOOLS_ENABLED
if (EditorHelp::get_doc_data() != nullptr && Engine::get_singleton()->is_editor_hint() && !class_doc.name.is_empty() && p_params) {
EditorHelp::get_doc_data()->add_doc(class_doc);
if (Engine::get_singleton()->is_editor_hint() && !class_doc.name.is_empty() && p_params) {
EditorHelp::add_doc(class_doc);
}
#endif
}
@ -312,7 +312,7 @@ Ref<Resource> ResourceFormatLoaderShader::load(const String &p_path, const Strin
String str;
if (buffer.size() > 0) {
error = str.parse_utf8((const char *)buffer.ptr(), buffer.size());
error = str.append_utf8((const char *)buffer.ptr(), buffer.size());
ERR_FAIL_COND_V_MSG(error, nullptr, "Cannot parse shader: " + p_path);
}