feat: modules moved and engine moved to submodule

This commit is contained in:
Jan van der Weide 2025-04-12 18:40:44 +02:00
parent dfb5e645cd
commit c33d2130cc
5136 changed files with 225275 additions and 64485 deletions

View file

@ -51,7 +51,7 @@ void NavigationMesh::create_from_mesh(const Ref<Mesh> &p_mesh) {
Vector<Vector3> varr = arr[Mesh::ARRAY_VERTEX];
Vector<int> iarr = arr[Mesh::ARRAY_INDEX];
if (varr.size() == 0 || iarr.size() == 0) {
if (varr.is_empty() || iarr.is_empty()) {
WARN_PRINT("A mesh surface was skipped when creating a NavigationMesh due to an empty vertex or index array.");
continue;
}
@ -398,7 +398,7 @@ Ref<ArrayMesh> NavigationMesh::get_debug_mesh() {
debug_mesh->clear_surfaces();
}
if (vertices.size() == 0) {
if (vertices.is_empty()) {
return debug_mesh;
}