feat: modules moved and engine moved to submodule
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5136 changed files with 225275 additions and 64485 deletions
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@ -276,7 +276,7 @@ void ProceduralSkyMaterial::_update_shader() {
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// Add a comment to describe the shader origin (useful when converting to ShaderMaterial).
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RS::get_singleton()->shader_set_code(shader_cache[i], vformat(R"(
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// NOTE: Shader automatically converted from )" VERSION_NAME " " VERSION_FULL_CONFIG R"('s ProceduralSkyMaterial.
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// NOTE: Shader automatically converted from )" GODOT_VERSION_NAME " " GODOT_VERSION_FULL_CONFIG R"('s ProceduralSkyMaterial.
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shader_type sky;
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%s
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@ -470,7 +470,7 @@ void PanoramaSkyMaterial::_update_shader() {
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// Add a comment to describe the shader origin (useful when converting to ShaderMaterial).
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RS::get_singleton()->shader_set_code(shader_cache[i], vformat(R"(
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// NOTE: Shader automatically converted from )" VERSION_NAME " " VERSION_FULL_CONFIG R"('s PanoramaSkyMaterial.
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// NOTE: Shader automatically converted from )" GODOT_VERSION_NAME " " GODOT_VERSION_FULL_CONFIG R"('s PanoramaSkyMaterial.
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shader_type sky;
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@ -698,7 +698,7 @@ void PhysicalSkyMaterial::_update_shader() {
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// Add a comment to describe the shader origin (useful when converting to ShaderMaterial).
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RS::get_singleton()->shader_set_code(shader_cache[i], vformat(R"(
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// NOTE: Shader automatically converted from )" VERSION_NAME " " VERSION_FULL_CONFIG R"('s PhysicalSkyMaterial.
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// NOTE: Shader automatically converted from )" GODOT_VERSION_NAME " " GODOT_VERSION_FULL_CONFIG R"('s PhysicalSkyMaterial.
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shader_type sky;
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%s
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