feat: modules moved and engine moved to submodule

This commit is contained in:
Jan van der Weide 2025-04-12 18:40:44 +02:00
parent dfb5e645cd
commit c33d2130cc
5136 changed files with 225275 additions and 64485 deletions

View file

@ -124,7 +124,7 @@ void SkeletonModification2DLookAt::_execute(float p_delta) {
}
if (target_node_reference == nullptr) {
target_node_reference = Object::cast_to<Node2D>(ObjectDB::get_instance(target_node_cache));
target_node_reference = ObjectDB::get_instance<Node2D>(target_node_cache);
}
if (!target_node_reference || !target_node_reference->is_inside_tree()) {
ERR_PRINT_ONCE("Target node is not in the scene tree. Cannot execute modification!");
@ -399,7 +399,7 @@ SkeletonModification2DLookAt::SkeletonModification2DLookAt() {
additional_rotation = 0;
enable_constraint = false;
constraint_angle_min = 0;
constraint_angle_max = Math_PI * 2;
constraint_angle_max = Math::PI * 2;
constraint_angle_invert = false;
enabled = true;