feat: modules moved and engine moved to submodule
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5136 changed files with 225275 additions and 64485 deletions
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@ -171,13 +171,13 @@ void SkeletonModification2DCCDIK::_execute(float p_delta) {
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return;
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}
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Node2D *target = Object::cast_to<Node2D>(ObjectDB::get_instance(target_node_cache));
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Node2D *target = ObjectDB::get_instance<Node2D>(target_node_cache);
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if (!target || !target->is_inside_tree()) {
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ERR_PRINT_ONCE("Target node is not in the scene tree. Cannot execute modification!");
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return;
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}
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Node2D *tip = Object::cast_to<Node2D>(ObjectDB::get_instance(tip_node_cache));
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Node2D *tip = ObjectDB::get_instance<Node2D>(tip_node_cache);
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if (!tip || !tip->is_inside_tree()) {
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ERR_PRINT_ONCE("Tip node is not in the scene tree. Cannot execute modification!");
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return;
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