feat: modules moved and engine moved to submodule

This commit is contained in:
Jan van der Weide 2025-04-12 18:40:44 +02:00
parent dfb5e645cd
commit c33d2130cc
5136 changed files with 225275 additions and 64485 deletions

View file

@ -193,7 +193,7 @@ Point2 TextureProgressBar::unit_val_to_uv(float val) {
Point2 p = get_relative_center();
// Minimal version of Liang-Barsky clipping algorithm
float angle = (val * Math_TAU) - Math_PI * 0.5;
float angle = (val * Math::TAU) - Math::PI * 0.5;
Point2 dir = Vector2(Math::cos(angle), Math::sin(angle));
float t1 = 1.0;
float cp = 0.0;
@ -429,6 +429,13 @@ void TextureProgressBar::draw_nine_patch_stretched(const Ref<Texture2D> &p_textu
void TextureProgressBar::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ACCESSIBILITY_UPDATE: {
RID ae = get_accessibility_element();
ERR_FAIL_COND(ae.is_null());
DisplayServer::get_singleton()->accessibility_update_set_role(ae, DisplayServer::AccessibilityRole::ROLE_PROGRESS_INDICATOR);
} break;
case NOTIFICATION_DRAW: {
if (under.is_valid()) {
if (nine_patch_stretch) {