feat: modules moved and engine moved to submodule

This commit is contained in:
Jan van der Weide 2025-04-12 18:40:44 +02:00
parent dfb5e645cd
commit c33d2130cc
5136 changed files with 225275 additions and 64485 deletions

View file

@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef SPLIT_CONTAINER_H
#define SPLIT_CONTAINER_H
#pragma once
#include "scene/gui/container.h"
@ -42,6 +41,10 @@ protected:
void _notification(int p_what);
virtual void gui_input(const Ref<InputEvent> &p_event) override;
void _accessibility_action_inc(const Variant &p_data);
void _accessibility_action_dec(const Variant &p_data);
void _accessibility_action_set_value(const Variant &p_data);
private:
bool dragging = false;
int drag_from = 0;
@ -50,6 +53,8 @@ private:
public:
virtual CursorShape get_cursor_shape(const Point2 &p_pos = Point2i()) const override;
SplitContainerDragger();
};
class SplitContainer : public Container {
@ -157,5 +162,3 @@ public:
VSplitContainer() :
SplitContainer(true) { is_fixed = true; }
};
#endif // SPLIT_CONTAINER_H