feat: modules moved and engine moved to submodule
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5136 changed files with 225275 additions and 64485 deletions
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@ -1186,7 +1186,7 @@ void AnimatedSprite3D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
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List<StringName> al;
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frames->get_animation_list(&al);
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if (al.size() == 0) {
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if (al.is_empty()) {
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set_animation(StringName());
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autoplay = String();
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} else {
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