feat: modules moved and engine moved to submodule

This commit is contained in:
Jan van der Weide 2025-04-12 18:40:44 +02:00
parent dfb5e645cd
commit c33d2130cc
5136 changed files with 225275 additions and 64485 deletions

View file

@ -521,6 +521,7 @@ bool RigidBody3D::is_sleeping() const {
}
void RigidBody3D::set_max_contacts_reported(int p_amount) {
ERR_FAIL_INDEX_MSG(p_amount, MAX_CONTACTS_REPORTED_3D_MAX, "Max contacts reported allocates memory (about 80 bytes each), and therefore must not be set too high.");
max_contacts_reported = p_amount;
PhysicsServer3D::get_singleton()->body_set_max_contacts_reported(get_rid(), p_amount);
}
@ -662,7 +663,7 @@ PackedStringArray RigidBody3D::get_configuration_warnings() const {
PackedStringArray warnings = PhysicsBody3D::get_configuration_warnings();
Vector3 scale = get_transform().get_basis().get_scale();
if (ABS(scale.x - 1.0) > 0.05 || ABS(scale.y - 1.0) > 0.05 || ABS(scale.z - 1.0) > 0.05) {
if (Math::abs(scale.x - 1.0) > 0.05 || Math::abs(scale.y - 1.0) > 0.05 || Math::abs(scale.z - 1.0) > 0.05) {
warnings.push_back(RTR("Scale changes to RigidBody3D will be overridden by the physics engine when running.\nPlease change the size in children collision shapes instead."));
}