feat: modules moved and engine moved to submodule

This commit is contained in:
Jan van der Weide 2025-04-12 18:40:44 +02:00
parent dfb5e645cd
commit c33d2130cc
5136 changed files with 225275 additions and 64485 deletions

View file

@ -321,13 +321,13 @@ void SphereOccluder3D::_update_arrays(PackedVector3Array &r_vertices, PackedInt3
int point = 0;
for (int j = 0; j <= (RINGS + 1); j++) {
float v = j / float(RINGS + 1);
float w = Math::sin(Math_PI * v);
float y = Math::cos(Math_PI * v);
float w = Math::sin(Math::PI * v);
float y = Math::cos(Math::PI * v);
for (int i = 0; i <= RADIAL_SEGMENTS; i++) {
float u = i / float(RADIAL_SEGMENTS);
float x = Math::cos(u * Math_TAU);
float z = Math::sin(u * Math_TAU);
float x = Math::cos(u * Math::TAU);
float z = Math::sin(u * Math::TAU);
vertex_ptr[vertex_i++] = Vector3(x * w, y, z * w) * radius;
if (i > 0 && j > 0) {
@ -521,7 +521,7 @@ void OccluderInstance3D::_bake_surface(const Transform3D &p_transform, Array p_s
PackedVector3Array vertices = p_surface_arrays[Mesh::ARRAY_VERTEX];
PackedInt32Array indices = p_surface_arrays[Mesh::ARRAY_INDEX];
if (vertices.size() == 0 || indices.size() == 0) {
if (vertices.is_empty() || indices.is_empty()) {
return;
}