feat: modules moved and engine moved to submodule

This commit is contained in:
Jan van der Weide 2025-04-12 18:40:44 +02:00
parent dfb5e645cd
commit c33d2130cc
5136 changed files with 225275 additions and 64485 deletions

View file

@ -30,18 +30,23 @@
#include "mesh_instance_3d.h"
#include "scene/3d/skeleton_3d.h"
#ifndef PHYSICS_3D_DISABLED
#include "scene/3d/physics/collision_shape_3d.h"
#include "scene/3d/physics/static_body_3d.h"
#include "scene/3d/skeleton_3d.h"
#include "scene/resources/3d/concave_polygon_shape_3d.h"
#include "scene/resources/3d/convex_polygon_shape_3d.h"
#endif // PHYSICS_3D_DISABLED
#ifndef NAVIGATION_3D_DISABLED
#include "scene/resources/3d/navigation_mesh_source_geometry_data_3d.h"
#include "scene/resources/navigation_mesh.h"
#include "servers/navigation_server_3d.h"
Callable MeshInstance3D::_navmesh_source_geometry_parsing_callback;
RID MeshInstance3D::_navmesh_source_geometry_parser;
#endif // NAVIGATION_3D_DISABLED
bool MeshInstance3D::_set(const StringName &p_name, const Variant &p_value) {
//this is not _too_ bad performance wise, really. it only arrives here if the property was not set anywhere else.
@ -230,6 +235,7 @@ AABB MeshInstance3D::get_aabb() const {
return AABB();
}
#ifndef PHYSICS_3D_DISABLED
Node *MeshInstance3D::create_trimesh_collision_node() {
if (mesh.is_null()) {
return nullptr;
@ -331,6 +337,7 @@ void MeshInstance3D::create_multiple_convex_collisions(const Ref<MeshConvexDecom
}
}
}
#endif // PHYSICS_3D_DISABLED
void MeshInstance3D::_notification(int p_what) {
switch (p_what) {
@ -430,11 +437,11 @@ MeshInstance3D *MeshInstance3D::create_debug_tangents_node() {
Vector<Vector3> verts = arrays[Mesh::ARRAY_VERTEX];
Vector<Vector3> norms = arrays[Mesh::ARRAY_NORMAL];
if (norms.size() == 0) {
if (norms.is_empty()) {
continue;
}
Vector<float> tangents = arrays[Mesh::ARRAY_TANGENT];
if (tangents.size() == 0) {
if (tangents.is_empty()) {
continue;
}
@ -849,6 +856,7 @@ Ref<TriangleMesh> MeshInstance3D::generate_triangle_mesh() const {
return Ref<TriangleMesh>();
}
#ifndef NAVIGATION_3D_DISABLED
void MeshInstance3D::navmesh_parse_init() {
ERR_FAIL_NULL(NavigationServer3D::get_singleton());
if (!_navmesh_source_geometry_parser.is_valid()) {
@ -874,6 +882,7 @@ void MeshInstance3D::navmesh_parse_source_geometry(const Ref<NavigationMesh> &p_
}
}
}
#endif // NAVIGATION_3D_DISABLED
void MeshInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &MeshInstance3D::set_mesh);
@ -889,12 +898,14 @@ void MeshInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_surface_override_material", "surface"), &MeshInstance3D::get_surface_override_material);
ClassDB::bind_method(D_METHOD("get_active_material", "surface"), &MeshInstance3D::get_active_material);
#ifndef PHYSICS_3D_DISABLED
ClassDB::bind_method(D_METHOD("create_trimesh_collision"), &MeshInstance3D::create_trimesh_collision);
ClassDB::set_method_flags("MeshInstance3D", "create_trimesh_collision", METHOD_FLAGS_DEFAULT);
ClassDB::bind_method(D_METHOD("create_convex_collision", "clean", "simplify"), &MeshInstance3D::create_convex_collision, DEFVAL(true), DEFVAL(false));
ClassDB::set_method_flags("MeshInstance3D", "create_convex_collision", METHOD_FLAGS_DEFAULT);
ClassDB::bind_method(D_METHOD("create_multiple_convex_collisions", "settings"), &MeshInstance3D::create_multiple_convex_collisions, DEFVAL(Ref<MeshConvexDecompositionSettings>()));
ClassDB::set_method_flags("MeshInstance3D", "create_multiple_convex_collisions", METHOD_FLAGS_DEFAULT);
#endif // PHYSICS_3D_DISABLED
ClassDB::bind_method(D_METHOD("get_blend_shape_count"), &MeshInstance3D::get_blend_shape_count);
ClassDB::bind_method(D_METHOD("find_blend_shape_by_name", "name"), &MeshInstance3D::find_blend_shape_by_name);