feat: modules moved and engine moved to submodule

This commit is contained in:
Jan van der Weide 2025-04-12 18:40:44 +02:00
parent dfb5e645cd
commit c33d2130cc
5136 changed files with 225275 additions and 64485 deletions

View file

@ -409,7 +409,7 @@ void CharacterBody2D::_set_collision_direction(const PhysicsServer2D::MotionResu
on_wall = true;
wall_normal = p_result.collision_normal;
// Don't apply wall velocity when the collider is a CharacterBody2D.
if (Object::cast_to<CharacterBody2D>(ObjectDB::get_instance(p_result.collider_id)) == nullptr) {
if (ObjectDB::get_instance<CharacterBody2D>(p_result.collider_id) == nullptr) {
_set_platform_data(p_result);
}
}
@ -509,7 +509,7 @@ Ref<KinematicCollision2D> CharacterBody2D::_get_slide_collision(int p_bounce) {
}
Ref<KinematicCollision2D> CharacterBody2D::_get_last_slide_collision() {
if (motion_results.size() == 0) {
if (motion_results.is_empty()) {
return Ref<KinematicCollision2D>();
}
return _get_slide_collision(motion_results.size() - 1);