feat: modules moved and engine moved to submodule
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5136 changed files with 225275 additions and 64485 deletions
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@ -409,7 +409,7 @@ void CharacterBody2D::_set_collision_direction(const PhysicsServer2D::MotionResu
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on_wall = true;
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wall_normal = p_result.collision_normal;
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// Don't apply wall velocity when the collider is a CharacterBody2D.
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if (Object::cast_to<CharacterBody2D>(ObjectDB::get_instance(p_result.collider_id)) == nullptr) {
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if (ObjectDB::get_instance<CharacterBody2D>(p_result.collider_id) == nullptr) {
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_set_platform_data(p_result);
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}
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}
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@ -509,7 +509,7 @@ Ref<KinematicCollision2D> CharacterBody2D::_get_slide_collision(int p_bounce) {
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}
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Ref<KinematicCollision2D> CharacterBody2D::_get_last_slide_collision() {
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if (motion_results.size() == 0) {
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if (motion_results.is_empty()) {
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return Ref<KinematicCollision2D>();
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}
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return _get_slide_collision(motion_results.size() - 1);
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