feat: modules moved and engine moved to submodule
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5136 changed files with 225275 additions and 64485 deletions
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@ -167,6 +167,17 @@ void AnimatedSprite2D::_validate_property(PropertyInfo &p_property) const {
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void AnimatedSprite2D::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ACCESSIBILITY_UPDATE: {
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RID ae = get_accessibility_element();
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ERR_FAIL_COND(ae.is_null());
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Rect2 dst_rect = _get_rect();
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DisplayServer::get_singleton()->accessibility_update_set_role(ae, DisplayServer::AccessibilityRole::ROLE_IMAGE);
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DisplayServer::get_singleton()->accessibility_update_set_transform(ae, get_transform());
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DisplayServer::get_singleton()->accessibility_update_set_bounds(ae, dst_rect);
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} break;
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case NOTIFICATION_READY: {
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if (!Engine::get_singleton()->is_editor_hint() && frames.is_valid() && frames->has_animation(autoplay)) {
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play(autoplay);
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@ -301,7 +312,7 @@ void AnimatedSprite2D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
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List<StringName> al;
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frames->get_animation_list(&al);
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if (al.size() == 0) {
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if (al.is_empty()) {
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set_animation(StringName());
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autoplay = String();
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} else {
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