feat: modules moved and engine moved to submodule

This commit is contained in:
Jan van der Weide 2025-04-12 18:40:44 +02:00
parent dfb5e645cd
commit c33d2130cc
5136 changed files with 225275 additions and 64485 deletions

View file

@ -170,7 +170,7 @@ void GLManagerNative_Windows::_nvapi_setup_profile() {
// We need a name anyways, so let's use the engine name if an application name is not available
// (this is used mostly by the Project Manager)
if (app_profile_name.is_empty()) {
app_profile_name = VERSION_NAME;
app_profile_name = GODOT_VERSION_NAME;
}
String old_profile_name = app_profile_name + " Nvidia Profile";
Char16String app_profile_name_u16 = app_profile_name.utf16();