feat: modules moved and engine moved to submodule
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parent
dfb5e645cd
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5136 changed files with 225275 additions and 64485 deletions
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@ -153,10 +153,10 @@ extern void CrashHandlerException(int signal) {
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print_error(vformat("%s: Program crashed with signal %d", __FUNCTION__, signal));
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// Print the engine version just before, so that people are reminded to include the version in backtrace reports.
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if (String(VERSION_HASH).is_empty()) {
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print_error(vformat("Engine version: %s", VERSION_FULL_NAME));
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if (String(GODOT_VERSION_HASH).is_empty()) {
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print_error(vformat("Engine version: %s", GODOT_VERSION_FULL_NAME));
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} else {
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print_error(vformat("Engine version: %s (%s)", VERSION_FULL_NAME, VERSION_HASH));
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print_error(vformat("Engine version: %s (%s)", GODOT_VERSION_FULL_NAME, GODOT_VERSION_HASH));
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}
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print_error(vformat("Dumping the backtrace. %s", msg));
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@ -172,7 +172,7 @@ extern void CrashHandlerException(int signal) {
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if (FileAccess::exists(_execpath + ".debugsymbols")) {
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_execpath = _execpath + ".debugsymbols";
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}
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_execpath = _execpath.replace("/", "\\");
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_execpath = _execpath.replace_char('/', '\\');
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CharString cs = _execpath.utf8(); // Note: should remain in scope during backtrace_simple call.
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data.state = backtrace_create_state(cs.get_data(), 0, &error_callback, reinterpret_cast<void *>(&data));
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