feat: modules moved and engine moved to submodule

This commit is contained in:
Jan van der Weide 2025-04-12 18:40:44 +02:00
parent dfb5e645cd
commit c33d2130cc
5136 changed files with 225275 additions and 64485 deletions

View file

@ -147,10 +147,10 @@ DWORD CrashHandlerException(EXCEPTION_POINTERS *ep) {
print_error(vformat("%s: Program crashed", __FUNCTION__));
// Print the engine version just before, so that people are reminded to include the version in backtrace reports.
if (String(VERSION_HASH).is_empty()) {
print_error(vformat("Engine version: %s", VERSION_FULL_NAME));
if (String(GODOT_VERSION_HASH).is_empty()) {
print_error(vformat("Engine version: %s", GODOT_VERSION_FULL_NAME));
} else {
print_error(vformat("Engine version: %s (%s)", VERSION_FULL_NAME, VERSION_HASH));
print_error(vformat("Engine version: %s (%s)", GODOT_VERSION_FULL_NAME, GODOT_VERSION_HASH));
}
print_error(vformat("Dumping the backtrace. %s", msg));