feat: modules moved and engine moved to submodule
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5136 changed files with 225275 additions and 64485 deletions
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@ -311,7 +311,7 @@ void OpenXRHand::_update_skeleton() {
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// SKELETON_RIG_HUMANOID bone adjustment. This rotation performs:
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// OpenXR Z+ -> Godot Humanoid Y- (Back along the bone)
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// OpenXR Y+ -> Godot Humanoid Z- (Out the back of the hand)
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Quaternion(0.0, -Math_SQRT12, Math_SQRT12, 0.0),
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Quaternion(0.0, -Math::SQRT12, Math::SQRT12, 0.0),
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};
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// we cache our transforms so we can quickly calculate local transforms
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