feat: modules moved and engine moved to submodule

This commit is contained in:
Jan van der Weide 2025-04-12 18:40:44 +02:00
parent dfb5e645cd
commit c33d2130cc
5136 changed files with 225275 additions and 64485 deletions

View file

@ -311,7 +311,7 @@ void OpenXRHand::_update_skeleton() {
// SKELETON_RIG_HUMANOID bone adjustment. This rotation performs:
// OpenXR Z+ -> Godot Humanoid Y- (Back along the bone)
// OpenXR Y+ -> Godot Humanoid Z- (Out the back of the hand)
Quaternion(0.0, -Math_SQRT12, Math_SQRT12, 0.0),
Quaternion(0.0, -Math::SQRT12, Math::SQRT12, 0.0),
};
// we cache our transforms so we can quickly calculate local transforms