feat: modules moved and engine moved to submodule
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5136 changed files with 225275 additions and 64485 deletions
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@ -253,7 +253,7 @@ void OpenXRHandTrackingExtension::on_process() {
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// SKELETON_RIG_HUMANOID bone adjustment. This rotation performs:
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// OpenXR Z+ -> Godot Humanoid Y- (Back along the bone)
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// OpenXR Y+ -> Godot Humanoid Z- (Out the back of the hand)
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const Quaternion bone_adjustment(0.0, -Math_SQRT12, Math_SQRT12, 0.0);
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const Quaternion bone_adjustment(0.0, -Math::SQRT12, Math::SQRT12, 0.0);
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for (int joint = 0; joint < XR_HAND_JOINT_COUNT_EXT; joint++) {
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const XrHandJointLocationEXT &location = hand_trackers[i].joint_locations[joint];
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@ -263,7 +263,7 @@ void OpenXRHandTrackingExtension::on_process() {
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Transform3D transform;
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Vector3 linear_velocity;
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Vector3 angular_velocity;
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BitField<XRHandTracker::HandJointFlags> flags;
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BitField<XRHandTracker::HandJointFlags> flags = {};
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if (location.locationFlags & XR_SPACE_LOCATION_ORIENTATION_VALID_BIT) {
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if (pose.orientation.x != 0 || pose.orientation.y != 0 || pose.orientation.z != 0 || pose.orientation.w != 0) {
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