feat: modules moved and engine moved to submodule

This commit is contained in:
Jan van der Weide 2025-04-12 18:40:44 +02:00
parent dfb5e645cd
commit c33d2130cc
5136 changed files with 225275 additions and 64485 deletions

View file

@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef SCENE_REPLICATION_INTERFACE_H
#define SCENE_REPLICATION_INTERFACE_H
#pragma once
#include "multiplayer_spawner.h"
#include "multiplayer_synchronizer.h"
@ -114,7 +113,7 @@ private:
template <typename T>
static T *get_id_as(const ObjectID &p_id) {
return p_id.is_valid() ? Object::cast_to<T>(ObjectDB::get_instance(p_id)) : nullptr;
return p_id.is_valid() ? ObjectDB::get_instance<T>(p_id) : nullptr;
}
#ifdef DEBUG_ENABLED
@ -151,5 +150,3 @@ public:
multiplayer_cache = p_cache;
}
};
#endif // SCENE_REPLICATION_INTERFACE_H