feat: modules moved and engine moved to submodule

This commit is contained in:
Jan van der Weide 2025-04-12 18:40:44 +02:00
parent dfb5e645cd
commit c33d2130cc
5136 changed files with 225275 additions and 64485 deletions

View file

@ -100,7 +100,7 @@ void MultiplayerSynchronizer::_update_process() {
}
Node *MultiplayerSynchronizer::get_root_node() {
return root_node_cache.is_valid() ? Object::cast_to<Node>(ObjectDB::get_instance(root_node_cache)) : nullptr;
return root_node_cache.is_valid() ? ObjectDB::get_instance<Node>(root_node_cache) : nullptr;
}
void MultiplayerSynchronizer::reset() {
@ -376,7 +376,7 @@ Error MultiplayerSynchronizer::_watch_changes(uint64_t p_usec) {
if (props.size() != watchers.size()) {
watchers.resize(props.size());
}
if (props.size() == 0) {
if (props.is_empty()) {
return OK;
}
Node *node = get_root_node();