feat: modules moved and engine moved to submodule
This commit is contained in:
parent
dfb5e645cd
commit
c33d2130cc
5136 changed files with 225275 additions and 64485 deletions
|
|
@ -32,6 +32,7 @@
|
|||
|
||||
#include "../joints/jolt_joint_3d.h"
|
||||
#include "../jolt_project_settings.h"
|
||||
#include "../misc/jolt_math_funcs.h"
|
||||
#include "../misc/jolt_type_conversions.h"
|
||||
#include "../shapes/jolt_shape_3d.h"
|
||||
#include "../spaces/jolt_broad_phase_layer.h"
|
||||
|
|
@ -131,10 +132,10 @@ void JoltBody3D::_add_to_space() {
|
|||
jolt_settings->mAllowSleeping = is_sleep_actually_allowed();
|
||||
jolt_settings->mLinearDamping = 0.0f;
|
||||
jolt_settings->mAngularDamping = 0.0f;
|
||||
jolt_settings->mMaxLinearVelocity = JoltProjectSettings::get_max_linear_velocity();
|
||||
jolt_settings->mMaxAngularVelocity = JoltProjectSettings::get_max_angular_velocity();
|
||||
jolt_settings->mMaxLinearVelocity = JoltProjectSettings::max_linear_velocity;
|
||||
jolt_settings->mMaxAngularVelocity = JoltProjectSettings::max_angular_velocity;
|
||||
|
||||
if (JoltProjectSettings::use_enhanced_internal_edge_removal_for_bodies()) {
|
||||
if (JoltProjectSettings::use_enhanced_internal_edge_removal_for_bodies) {
|
||||
jolt_settings->mEnhancedInternalEdgeRemoval = true;
|
||||
}
|
||||
|
||||
|
|
@ -543,7 +544,8 @@ JoltBody3D::~JoltBody3D() {
|
|||
void JoltBody3D::set_transform(Transform3D p_transform) {
|
||||
JOLT_ENSURE_SCALE_NOT_ZERO(p_transform, vformat("An invalid transform was passed to physics body '%s'.", to_string()));
|
||||
|
||||
const Vector3 new_scale = p_transform.basis.get_scale();
|
||||
Vector3 new_scale;
|
||||
JoltMath::decompose(p_transform, new_scale);
|
||||
|
||||
// Ideally we would do an exact comparison here, but due to floating-point precision this would be invalidated very often.
|
||||
if (!scale.is_equal_approx(new_scale)) {
|
||||
|
|
@ -551,8 +553,6 @@ void JoltBody3D::set_transform(Transform3D p_transform) {
|
|||
_shapes_changed();
|
||||
}
|
||||
|
||||
p_transform.basis.orthonormalize();
|
||||
|
||||
if (!in_space()) {
|
||||
jolt_settings->mPosition = to_jolt_r(p_transform.origin);
|
||||
jolt_settings->mRotation = to_jolt(p_transform.basis);
|
||||
|
|
@ -881,7 +881,7 @@ void JoltBody3D::set_center_of_mass_custom(const Vector3 &p_center_of_mass) {
|
|||
}
|
||||
|
||||
void JoltBody3D::set_max_contacts_reported(int p_count) {
|
||||
ERR_FAIL_COND(p_count < 0);
|
||||
ERR_FAIL_INDEX(p_count, MAX_CONTACTS_REPORTED_3D_MAX);
|
||||
|
||||
if (unlikely((int)contacts.size() == p_count)) {
|
||||
return;
|
||||
|
|
@ -906,7 +906,7 @@ void JoltBody3D::set_max_contacts_reported(int p_count) {
|
|||
}
|
||||
|
||||
bool JoltBody3D::reports_all_kinematic_contacts() const {
|
||||
return reports_contacts() && JoltProjectSettings::should_generate_all_kinematic_contacts();
|
||||
return reports_contacts() && JoltProjectSettings::generate_all_kinematic_contacts;
|
||||
}
|
||||
|
||||
void JoltBody3D::add_contact(const JoltBody3D *p_collider, float p_depth, int p_shape_index, int p_collider_shape_index, const Vector3 &p_normal, const Vector3 &p_position, const Vector3 &p_collider_position, const Vector3 &p_velocity, const Vector3 &p_collider_velocity, const Vector3 &p_impulse) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue