feat: modules moved and engine moved to submodule
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5136 changed files with 225275 additions and 64485 deletions
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@ -563,7 +563,7 @@ void GodotBody2D::integrate_forces(real_t p_step) {
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linear_velocity = constant_linear_velocity + motion / p_step;
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real_t rot = new_transform.get_rotation() - get_transform().get_rotation();
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angular_velocity = constant_angular_velocity + remainder(rot, 2.0 * Math_PI) / p_step;
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angular_velocity = constant_angular_velocity + remainder(rot, 2.0 * Math::PI) / p_step;
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do_motion = true;
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@ -626,7 +626,7 @@ void GodotBody2D::integrate_velocities(real_t p_step) {
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if (mode == PhysicsServer2D::BODY_MODE_KINEMATIC) {
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_set_transform(new_transform, false);
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_set_inv_transform(new_transform.affine_inverse());
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if (contacts.size() == 0 && linear_velocity == Vector2() && angular_velocity == 0) {
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if (contacts.is_empty() && linear_velocity == Vector2() && angular_velocity == 0) {
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set_active(false); //stopped moving, deactivate
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}
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return;
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