feat: modules moved and engine moved to submodule
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5136 changed files with 225275 additions and 64485 deletions
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@ -28,8 +28,7 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef TEST_COMPLETION_H
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#define TEST_COMPLETION_H
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#pragma once
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#ifdef TOOLS_ENABLED
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@ -161,6 +160,8 @@ static void test_directory(const String &p_dir) {
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owner = scene->get_node(conf.get_value("input", "node_path", "."));
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}
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// The only requirement is for the script to be parsable, warnings and errors from the analyzer might happen and completion should still work.
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ERR_PRINT_OFF;
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if (owner != nullptr) {
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// Remove the line which contains the sentinel char, to get a valid script.
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Ref<GDScript> scr;
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@ -184,6 +185,8 @@ static void test_directory(const String &p_dir) {
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}
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GDScriptLanguage::get_singleton()->complete_code(code, res_path, owner, &options, forced, call_hint);
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ERR_PRINT_ON;
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String contains_excluded;
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for (ScriptLanguage::CodeCompletionOption &option : options) {
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for (const Dictionary &E : exclude) {
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@ -232,5 +235,3 @@ TEST_SUITE("[Modules][GDScript][Completion]") {
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} // namespace GDScriptTests
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#endif
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#endif // TEST_COMPLETION_H
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