feat: modules moved and engine moved to submodule

This commit is contained in:
Jan van der Weide 2025-04-12 18:40:44 +02:00
parent dfb5e645cd
commit c33d2130cc
5136 changed files with 225275 additions and 64485 deletions

View file

@ -129,7 +129,7 @@ GDScriptDataType GDScriptCompiler::_gdtype_from_datatype(const GDScriptParser::D
if (p_handle_metatype && p_datatype.is_meta_type) {
result.kind = GDScriptDataType::NATIVE;
result.builtin_type = Variant::OBJECT;
result.native_type = p_datatype.script_type.is_valid() ? p_datatype.script_type->get_class() : Script::get_class_static();
result.native_type = p_datatype.script_type.is_valid() ? p_datatype.script_type->get_class_name() : Script::get_class_static();
break;
}
@ -243,9 +243,8 @@ static bool _can_use_validate_call(const MethodBind *p_method, const Vector<GDSc
}
MethodInfo info;
ClassDB::get_method_info(p_method->get_instance_class(), p_method->get_name(), &info);
int i = 0;
for (List<PropertyInfo>::ConstIterator itr = info.arguments.begin(); itr != info.arguments.end(); ++itr, ++i) {
if (!_is_exact_type(*itr, p_arguments[i].type)) {
for (int64_t i = 0; i < info.arguments.size(); ++i) {
if (!_is_exact_type(info.arguments[i], p_arguments[i].type)) {
return false;
}
}
@ -2660,6 +2659,8 @@ Error GDScriptCompiler::_prepare_compilation(GDScript *p_script, const GDScriptP
p_script->clearing = true;
p_script->cancel_pending_functions(true);
p_script->native = Ref<GDScriptNativeClass>();
p_script->base = Ref<GDScript>();
p_script->_base = nullptr;