feat: modules moved and engine moved to submodule

This commit is contained in:
Jan van der Weide 2025-04-12 18:40:44 +02:00
parent dfb5e645cd
commit c33d2130cc
5136 changed files with 225275 additions and 64485 deletions

View file

@ -312,13 +312,13 @@ void ShaderCreateDialog::_type_changed(int p_language) {
if (shader_type_data.use_templates) {
int last_template = EditorSettings::get_singleton()->get_project_metadata("shader_setup", "last_selected_template", 0);
template_menu->add_item(TTR("Default"));
template_menu->add_item(TTR("Empty"));
template_menu->add_item(TTRC("Default"));
template_menu->add_item(TTRC("Empty"));
template_menu->select(last_template);
current_template = last_template;
} else {
template_menu->add_item(TTR("N/A"));
template_menu->add_item(TTRC("N/A"));
}
EditorSettings::get_singleton()->set_project_metadata("shader_setup", "last_selected_language", type_menu->get_item_text(type_menu->get_selected()));
@ -572,6 +572,8 @@ ShaderCreateDialog::ShaderCreateDialog() {
// Type.
type_menu = memnew(OptionButton);
type_menu->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
type_menu->set_accessibility_name(TTRC("Type"));
type_menu->set_custom_minimum_size(Size2(250, 0) * EDSCALE);
type_menu->set_h_size_flags(Control::SIZE_EXPAND_FILL);
gc->add_child(memnew(Label(TTR("Type:"))));
@ -612,6 +614,8 @@ ShaderCreateDialog::ShaderCreateDialog() {
// Modes.
mode_menu = memnew(OptionButton);
mode_menu->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
mode_menu->set_accessibility_name(TTRC("Mode"));
for (const String &type_name : ShaderTypes::get_singleton()->get_types_list()) {
mode_menu->add_item(type_name.capitalize());
}
@ -622,6 +626,7 @@ ShaderCreateDialog::ShaderCreateDialog() {
// Templates.
template_menu = memnew(OptionButton);
template_menu->set_accessibility_name(TTRC("Template"));
gc->add_child(memnew(Label(TTR("Template:"))));
gc->add_child(template_menu);
template_menu->connect(SceneStringName(item_selected), callable_mp(this, &ShaderCreateDialog::_template_changed));
@ -630,6 +635,7 @@ ShaderCreateDialog::ShaderCreateDialog() {
internal = memnew(CheckBox);
internal->set_text(TTR("On"));
internal->set_accessibility_name(TTRC("Built-in Shader"));
internal->connect(SceneStringName(toggled), callable_mp(this, &ShaderCreateDialog::_built_in_toggled));
gc->add_child(memnew(Label(TTR("Built-in Shader:"))));
gc->add_child(internal);
@ -645,6 +651,7 @@ ShaderCreateDialog::ShaderCreateDialog() {
hb->add_child(file_path);
register_text_enter(file_path);
path_button = memnew(Button);
path_button->set_accessibility_name(TTRC("Select"));
path_button->connect(SceneStringName(pressed), callable_mp(this, &ShaderCreateDialog::_browse_path));
hb->add_child(path_button);
gc->add_child(memnew(Label(TTR("Path:"))));