feat: modules moved and engine moved to submodule
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dfb5e645cd
commit
c33d2130cc
5136 changed files with 225275 additions and 64485 deletions
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@ -312,13 +312,13 @@ void ShaderCreateDialog::_type_changed(int p_language) {
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if (shader_type_data.use_templates) {
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int last_template = EditorSettings::get_singleton()->get_project_metadata("shader_setup", "last_selected_template", 0);
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template_menu->add_item(TTR("Default"));
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template_menu->add_item(TTR("Empty"));
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template_menu->add_item(TTRC("Default"));
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template_menu->add_item(TTRC("Empty"));
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template_menu->select(last_template);
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current_template = last_template;
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} else {
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template_menu->add_item(TTR("N/A"));
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template_menu->add_item(TTRC("N/A"));
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}
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EditorSettings::get_singleton()->set_project_metadata("shader_setup", "last_selected_language", type_menu->get_item_text(type_menu->get_selected()));
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@ -572,6 +572,8 @@ ShaderCreateDialog::ShaderCreateDialog() {
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// Type.
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type_menu = memnew(OptionButton);
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type_menu->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
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type_menu->set_accessibility_name(TTRC("Type"));
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type_menu->set_custom_minimum_size(Size2(250, 0) * EDSCALE);
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type_menu->set_h_size_flags(Control::SIZE_EXPAND_FILL);
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gc->add_child(memnew(Label(TTR("Type:"))));
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@ -612,6 +614,8 @@ ShaderCreateDialog::ShaderCreateDialog() {
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// Modes.
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mode_menu = memnew(OptionButton);
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mode_menu->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
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mode_menu->set_accessibility_name(TTRC("Mode"));
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for (const String &type_name : ShaderTypes::get_singleton()->get_types_list()) {
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mode_menu->add_item(type_name.capitalize());
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}
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@ -622,6 +626,7 @@ ShaderCreateDialog::ShaderCreateDialog() {
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// Templates.
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template_menu = memnew(OptionButton);
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template_menu->set_accessibility_name(TTRC("Template"));
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gc->add_child(memnew(Label(TTR("Template:"))));
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gc->add_child(template_menu);
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template_menu->connect(SceneStringName(item_selected), callable_mp(this, &ShaderCreateDialog::_template_changed));
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@ -630,6 +635,7 @@ ShaderCreateDialog::ShaderCreateDialog() {
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internal = memnew(CheckBox);
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internal->set_text(TTR("On"));
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internal->set_accessibility_name(TTRC("Built-in Shader"));
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internal->connect(SceneStringName(toggled), callable_mp(this, &ShaderCreateDialog::_built_in_toggled));
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gc->add_child(memnew(Label(TTR("Built-in Shader:"))));
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gc->add_child(internal);
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@ -645,6 +651,7 @@ ShaderCreateDialog::ShaderCreateDialog() {
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hb->add_child(file_path);
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register_text_enter(file_path);
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path_button = memnew(Button);
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path_button->set_accessibility_name(TTRC("Select"));
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path_button->connect(SceneStringName(pressed), callable_mp(this, &ShaderCreateDialog::_browse_path));
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hb->add_child(path_button);
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gc->add_child(memnew(Label(TTR("Path:"))));
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