feat: modules moved and engine moved to submodule

This commit is contained in:
Jan van der Weide 2025-04-12 18:40:44 +02:00
parent dfb5e645cd
commit c33d2130cc
5136 changed files with 225275 additions and 64485 deletions

View file

@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef TILE_SET_EDITOR_H
#define TILE_SET_EDITOR_H
#pragma once
#include "atlas_merging_dialog.h"
#include "scene/gui/tab_bar.h"
@ -45,8 +44,8 @@ class SplitContainer;
class EditorFileDialog;
class EditorInspectorPlugin;
class TileSetEditor : public Control {
GDCLASS(TileSetEditor, Control);
class TileSetEditor : public MarginContainer {
GDCLASS(TileSetEditor, MarginContainer);
static TileSetEditor *singleton;
@ -141,5 +140,3 @@ public:
virtual bool can_handle(Object *p_object) override;
virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const BitField<PropertyUsageFlags> p_usage, const bool p_wide = false) override;
};
#endif // TILE_SET_EDITOR_H