feat: modules moved and engine moved to submodule

This commit is contained in:
Jan van der Weide 2025-04-12 18:40:44 +02:00
parent dfb5e645cd
commit c33d2130cc
5136 changed files with 225275 additions and 64485 deletions

View file

@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef TEXT_SHADER_EDITOR_H
#define TEXT_SHADER_EDITOR_H
#pragma once
#include "editor/code_editor.h"
#include "editor/plugins/shader/shader_editor.h"
@ -137,10 +136,11 @@ class TextShaderEditor : public ShaderEditor {
EDIT_EMOJI_AND_SYMBOL,
};
HBoxContainer *hbc = nullptr;
MenuButton *edit_menu = nullptr;
MenuButton *search_menu = nullptr;
PopupMenu *bookmarks_menu = nullptr;
MenuButton *help_menu = nullptr;
Button *site_search = nullptr;
PopupMenu *context_menu = nullptr;
RichTextLabel *warnings_panel = nullptr;
uint64_t idle = 0;
@ -196,6 +196,7 @@ public:
virtual bool is_unsaved() const override;
virtual void save_external_data(const String &p_str = "") override;
virtual void validate_script() override;
virtual Control *get_top_bar() override;
bool was_compilation_successful() const { return compilation_success; }
bool get_trim_trailing_whitespace_on_save() const { return trim_trailing_whitespace_on_save; }
@ -211,5 +212,3 @@ public:
TextShaderEditor();
};
#endif // TEXT_SHADER_EDITOR_H