feat: modules moved and engine moved to submodule

This commit is contained in:
Jan van der Weide 2025-04-12 18:40:44 +02:00
parent dfb5e645cd
commit c33d2130cc
5136 changed files with 225275 additions and 64485 deletions

View file

@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef SPRITE_FRAMES_EDITOR_PLUGIN_H
#define SPRITE_FRAMES_EDITOR_PLUGIN_H
#pragma once
#include "editor/plugins/editor_plugin.h"
#include "scene/gui/button.h"
@ -228,7 +227,7 @@ class SpriteFramesEditor : public HSplitContainer {
void _frame_list_gui_input(const Ref<InputEvent> &p_event);
void _frame_list_item_selected(int p_index, bool p_selected);
void _menu_selected(int p_index);
void _menu_selected(int p_id);
void _zoom_in();
void _zoom_out();
@ -302,7 +301,4 @@ public:
virtual void make_visible(bool p_visible) override;
SpriteFramesEditorPlugin();
~SpriteFramesEditorPlugin();
};
#endif // SPRITE_FRAMES_EDITOR_PLUGIN_H