feat: modules moved and engine moved to submodule

This commit is contained in:
Jan van der Weide 2025-04-12 18:40:44 +02:00
parent dfb5e645cd
commit c33d2130cc
5136 changed files with 225275 additions and 64485 deletions

View file

@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef PATH_2D_EDITOR_PLUGIN_H
#define PATH_2D_EDITOR_PLUGIN_H
#pragma once
#include "editor/plugins/editor_plugin.h"
#include "scene/2d/path_2d.h"
@ -97,6 +96,10 @@ class Path2DEditor : public HBoxContainer {
Vector2 edge_point;
Vector2 original_mouse_pos;
// Number of control points in range of the last click.
// 0, 1, or 2.
int control_points_in_range = 0;
void _mode_selected(int p_mode);
void _handle_option_pressed(int p_option);
void _cancel_current_action();
@ -137,7 +140,4 @@ public:
virtual void make_visible(bool p_visible) override;
Path2DEditorPlugin();
~Path2DEditorPlugin();
};
#endif // PATH_2D_EDITOR_PLUGIN_H