feat: modules moved and engine moved to submodule

This commit is contained in:
Jan van der Weide 2025-04-12 18:40:44 +02:00
parent dfb5e645cd
commit c33d2130cc
5136 changed files with 225275 additions and 64485 deletions

View file

@ -43,7 +43,7 @@ void MeshEditor::gui_input(const Ref<InputEvent> &p_event) {
rot_x -= mm->get_relative().y * 0.01;
rot_y -= mm->get_relative().x * 0.01;
rot_x = CLAMP(rot_x, -Math_PI / 2, Math_PI / 2);
rot_x = CLAMP(rot_x, -Math::PI / 2, Math::PI / 2);
_update_rotation();
}
}
@ -149,6 +149,7 @@ MeshEditor::MeshEditor() {
light_1_switch->set_theme_type_variation("PreviewLightButton");
light_1_switch->set_toggle_mode(true);
light_1_switch->set_pressed(true);
light_1_switch->set_accessibility_name(TTRC("First Light"));
vb_light->add_child(light_1_switch);
light_1_switch->connect(SceneStringName(pressed), callable_mp(this, &MeshEditor::_on_light_1_switch_pressed));
@ -156,6 +157,7 @@ MeshEditor::MeshEditor() {
light_2_switch->set_theme_type_variation("PreviewLightButton");
light_2_switch->set_toggle_mode(true);
light_2_switch->set_pressed(true);
light_2_switch->set_accessibility_name(TTRC("Second Light"));
vb_light->add_child(light_2_switch);
light_2_switch->connect(SceneStringName(pressed), callable_mp(this, &MeshEditor::_on_light_2_switch_pressed));