feat: modules moved and engine moved to submodule
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dfb5e645cd
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5136 changed files with 225275 additions and 64485 deletions
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@ -104,9 +104,6 @@ BoneMapperButton::BoneMapperButton(const StringName &p_profile_bone_name, bool p
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selected = p_selected;
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}
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BoneMapperButton::~BoneMapperButton() {
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}
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void BoneMapperItem::create_editor() {
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HBoxContainer *hbox = memnew(HBoxContainer);
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add_child(hbox);
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@ -165,9 +162,6 @@ BoneMapperItem::BoneMapperItem(Ref<BoneMap> &p_bone_map, const StringName &p_pro
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profile_bone_name = p_profile_bone_name;
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}
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BoneMapperItem::~BoneMapperItem() {
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}
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void BonePicker::create_editors() {
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set_title(TTR("Bone Picker:"));
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@ -266,9 +260,6 @@ BonePicker::BonePicker(Skeleton3D *p_skeleton) {
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skeleton = p_skeleton;
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}
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BonePicker::~BonePicker() {
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}
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void BoneMapper::create_editor() {
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// Create Bone picker.
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picker = memnew(BonePicker(skeleton));
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@ -300,6 +291,7 @@ void BoneMapper::create_editor() {
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clear_mapping_button = memnew(Button);
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clear_mapping_button->set_button_icon(get_editor_theme_icon(SNAME("Clear")));
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clear_mapping_button->set_tooltip_text(TTR("Clear mappings in current group."));
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clear_mapping_button->set_accessibility_name(TTRC("Clear Mappings"));
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clear_mapping_button->connect(SceneStringName(pressed), callable_mp(this, &BoneMapper::_clear_mapping_current_group));
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group_hbox->add_child(clear_mapping_button);
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@ -674,7 +666,7 @@ void BoneMapper::auto_mapping_process(Ref<BoneMap> &p_bone_map) {
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search_path.push_back(bone_idx);
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bone_idx = skeleton->get_bone_parent(bone_idx);
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}
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if (search_path.size() == 0) {
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if (search_path.is_empty()) {
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bone_idx = -1;
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} else if (search_path.size() == 1) {
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bone_idx = search_path[0]; // It is only one bone which can be root.
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@ -1338,7 +1330,7 @@ void BoneMapper::auto_mapping_process(Ref<BoneMap> &p_bone_map) {
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bone_idx = skeleton->get_bone_parent(bone_idx);
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}
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search_path.reverse();
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if (search_path.size() == 0) {
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if (search_path.is_empty()) {
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p_bone_map->_set_skeleton_bone_name("Spine", skeleton->get_bone_name(chest_or_upper_chest)); // Maybe chibi model...?
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} else if (search_path.size() == 1) {
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p_bone_map->_set_skeleton_bone_name("Spine", skeleton->get_bone_name(search_path[0]));
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@ -1407,9 +1399,6 @@ BoneMapper::BoneMapper(Skeleton3D *p_skeleton, Ref<BoneMap> &p_bone_map) {
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bone_map = p_bone_map;
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}
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BoneMapper::~BoneMapper() {
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}
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void BoneMapEditor::create_editors() {
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if (!skeleton) {
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return;
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@ -1457,9 +1446,6 @@ BoneMapEditor::BoneMapEditor(Ref<BoneMap> &p_bone_map) {
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bone_map = p_bone_map;
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}
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BoneMapEditor::~BoneMapEditor() {
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}
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bool EditorInspectorPluginBoneMap::can_handle(Object *p_object) {
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return Object::cast_to<BoneMap>(p_object) != nullptr;
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}
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