feat: modules moved and engine moved to submodule

This commit is contained in:
Jan van der Weide 2025-04-12 18:40:44 +02:00
parent dfb5e645cd
commit c33d2130cc
5136 changed files with 225275 additions and 64485 deletions

View file

@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef ASSET_LIBRARY_EDITOR_PLUGIN_H
#define ASSET_LIBRARY_EDITOR_PLUGIN_H
#pragma once
#include "editor/editor_asset_installer.h"
#include "editor/plugins/editor_plugin.h"
@ -339,7 +338,7 @@ class AssetLibraryEditorPlugin : public EditorPlugin {
public:
static bool is_available();
virtual String get_plugin_name() const override { return "AssetLib"; }
virtual String get_plugin_name() const override { return TTRC("AssetLib"); }
bool has_main_screen() const override { return true; }
virtual void edit(Object *p_object) override {}
virtual bool handles(Object *p_object) const override { return false; }
@ -349,7 +348,4 @@ public:
//virtual void set_state(const Dictionary& p_state);
AssetLibraryEditorPlugin();
~AssetLibraryEditorPlugin();
};
#endif // ASSET_LIBRARY_EDITOR_PLUGIN_H