feat: modules moved and engine moved to submodule
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5136 changed files with 225275 additions and 64485 deletions
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@ -28,17 +28,16 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef ANIMATION_STATE_MACHINE_EDITOR_H
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#define ANIMATION_STATE_MACHINE_EDITOR_H
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#pragma once
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#include "editor/plugins/animation_tree_editor_plugin.h"
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#include "scene/animation/animation_node_state_machine.h"
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#include "scene/gui/graph_edit.h"
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#include "scene/gui/popup.h"
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#include "scene/gui/tree.h"
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class ConfirmationDialog;
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class EditorFileDialog;
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class LineEdit;
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class OptionButton;
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class PanelContainer;
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@ -150,9 +149,6 @@ class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
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Vector2 add_node_pos;
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ConfirmationDialog *delete_window = nullptr;
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Tree *delete_tree = nullptr;
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bool box_selecting = false;
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Point2 box_selecting_from;
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Point2 box_selecting_to;
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@ -253,10 +249,6 @@ class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
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bool _create_submenu(PopupMenu *p_menu, Ref<AnimationNodeStateMachine> p_nodesm, const StringName &p_name, const StringName &p_path);
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void _stop_connecting();
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void _delete_selected();
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void _delete_all();
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void _delete_tree_draw();
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bool last_active = false;
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StringName last_fading_from_node;
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StringName last_current_node;
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@ -327,8 +319,4 @@ protected:
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public:
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void add_transition(const StringName &p_from, const StringName &p_to, Ref<AnimationNodeStateMachineTransition> p_transition);
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EditorAnimationMultiTransitionEdit() {}
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};
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#endif // ANIMATION_STATE_MACHINE_EDITOR_H
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