feat: modules moved and engine moved to submodule

This commit is contained in:
Jan van der Weide 2025-04-12 18:40:44 +02:00
parent dfb5e645cd
commit c33d2130cc
5136 changed files with 225275 additions and 64485 deletions

View file

@ -28,17 +28,16 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef ANIMATION_STATE_MACHINE_EDITOR_H
#define ANIMATION_STATE_MACHINE_EDITOR_H
#pragma once
#include "editor/plugins/animation_tree_editor_plugin.h"
#include "scene/animation/animation_node_state_machine.h"
#include "scene/gui/graph_edit.h"
#include "scene/gui/popup.h"
#include "scene/gui/tree.h"
class ConfirmationDialog;
class EditorFileDialog;
class LineEdit;
class OptionButton;
class PanelContainer;
@ -150,9 +149,6 @@ class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
Vector2 add_node_pos;
ConfirmationDialog *delete_window = nullptr;
Tree *delete_tree = nullptr;
bool box_selecting = false;
Point2 box_selecting_from;
Point2 box_selecting_to;
@ -253,10 +249,6 @@ class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
bool _create_submenu(PopupMenu *p_menu, Ref<AnimationNodeStateMachine> p_nodesm, const StringName &p_name, const StringName &p_path);
void _stop_connecting();
void _delete_selected();
void _delete_all();
void _delete_tree_draw();
bool last_active = false;
StringName last_fading_from_node;
StringName last_current_node;
@ -327,8 +319,4 @@ protected:
public:
void add_transition(const StringName &p_from, const StringName &p_to, Ref<AnimationNodeStateMachineTransition> p_transition);
EditorAnimationMultiTransitionEdit() {}
};
#endif // ANIMATION_STATE_MACHINE_EDITOR_H