feat: modules moved and engine moved to submodule

This commit is contained in:
Jan van der Weide 2025-04-12 18:40:44 +02:00
parent dfb5e645cd
commit c33d2130cc
5136 changed files with 225275 additions and 64485 deletions

View file

@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef MULTI_NODE_EDIT_H
#define MULTI_NODE_EDIT_H
#pragma once
#include "core/object/ref_counted.h"
@ -37,12 +36,15 @@ class MultiNodeEdit : public RefCounted {
GDCLASS(MultiNodeEdit, RefCounted);
LocalVector<NodePath> nodes;
bool notify_property_list_changed_pending = false;
struct PLData {
int uses = 0;
PropertyInfo info;
};
bool _set_impl(const StringName &p_name, const Variant &p_value, const String &p_field);
void _queue_notify_property_list_changed();
void _notify_property_list_changed();
protected:
static void _bind_methods();
@ -80,7 +82,4 @@ public:
return true;
}
MultiNodeEdit();
};
#endif // MULTI_NODE_EDIT_H