feat: modules moved and engine moved to submodule

This commit is contained in:
Jan van der Weide 2025-04-12 18:40:44 +02:00
parent dfb5e645cd
commit c33d2130cc
5136 changed files with 225275 additions and 64485 deletions

View file

@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef SCENE_TREE_EDITOR_H
#define SCENE_TREE_EDITOR_H
#pragma once
#include "scene/gui/check_box.h"
#include "scene/gui/check_button.h"
@ -128,6 +127,7 @@ class SceneTreeEditor : public Control {
bool auto_expand_selected = true;
bool hide_filtered_out_parents = false;
bool accessibility_warnings = false;
bool connect_to_script_mode = false;
bool connecting_signal = false;
bool update_when_invisible = true;
@ -137,6 +137,7 @@ class SceneTreeEditor : public Control {
void _compute_hash(Node *p_node, uint64_t &hash);
void _reset();
PackedStringArray _get_node_configuration_warnings(Node *p_node);
PackedStringArray _get_node_accessibility_configuration_warnings(Node *p_node);
void _update_node_path(Node *p_node, bool p_recursive = true);
void _update_node_subtree(Node *p_node, TreeItem *p_parent, bool p_force = false);
@ -213,7 +214,7 @@ class SceneTreeEditor : public Control {
Timer *update_timer = nullptr;
List<StringName> *script_types;
LocalVector<StringName> *script_types;
bool _is_script_type(const StringName &p_type) const;
Vector<StringName> valid_types;
@ -249,6 +250,7 @@ public:
void set_auto_expand_selected(bool p_auto, bool p_update_settings);
void set_hide_filtered_out_parents(bool p_hide, bool p_update_settings);
void set_accessibility_warnings(bool p_enable, bool p_update_settings);
void set_connect_to_script_mode(bool p_enable);
void set_connecting_signal(bool p_enable);
void set_update_when_invisible(bool p_enable);
@ -291,7 +293,4 @@ public:
LineEdit *get_filter_line_edit() { return filter; }
SceneTreeDialog();
~SceneTreeDialog();
};
#endif // SCENE_TREE_EDITOR_H