feat: modules moved and engine moved to submodule

This commit is contained in:
Jan van der Weide 2025-04-12 18:40:44 +02:00
parent dfb5e645cd
commit c33d2130cc
5136 changed files with 225275 additions and 64485 deletions

View file

@ -135,10 +135,7 @@ Error EditorRunNative::start_run_native(int p_id) {
bool is_arch_enabled = preset->get(preset_arch);
if (!is_arch_enabled) {
String warning_message = vformat(TTR("Warning: The CPU architecture \"%s\" is not active in your export preset.\n\n"), Variant(architecture));
warning_message += TTR("Run \"Remote Deploy\" anyway?");
run_native_confirm->set_text(warning_message);
run_native_confirm->set_text(vformat(TTR("Warning: The CPU architecture \"%s\" is not active in your export preset.\n\nRun \"Remote Deploy\" anyway?"), architecture));
run_native_confirm->popup_centered();
return OK;
}
@ -204,6 +201,7 @@ EditorRunNative::EditorRunNative() {
remote_debug->set_theme_type_variation("RunBarButton");
remote_debug->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &EditorRunNative::start_run_native));
remote_debug->set_tooltip_text(TTR("Remote Deploy"));
remote_debug->set_accessibility_name(TTRC("Remote Deploy"));
remote_debug->set_disabled(true);
add_child(remote_debug);