feat: modules moved and engine moved to submodule

This commit is contained in:
Jan van der Weide 2025-04-12 18:40:44 +02:00
parent dfb5e645cd
commit c33d2130cc
5136 changed files with 225275 additions and 64485 deletions

View file

@ -222,6 +222,7 @@ EditorPropertyVectorN::EditorPropertyVectorN(Variant::Type p_type, bool p_force_
bc->add_child(spin[i]);
spin[i]->set_flat(true);
spin[i]->set_label(String(COMPONENT_LABELS[i]));
spin[i]->set_accessibility_name(String(COMPONENT_LABELS[i]));
if (horizontal) {
spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
}
@ -238,6 +239,7 @@ EditorPropertyVectorN::EditorPropertyVectorN(Variant::Type p_type, bool p_force_
linked->set_toggle_mode(true);
linked->set_stretch_mode(TextureButton::STRETCH_KEEP_CENTERED);
linked->set_tooltip_text(TTR("Lock/Unlock Component Ratio"));
linked->set_accessibility_name(TTRC("Lock/Unlock Component Ratio"));
linked->connect(SceneStringName(pressed), callable_mp(this, &EditorPropertyVectorN::_update_ratio));
linked->connect(SceneStringName(toggled), callable_mp(this, &EditorPropertyVectorN::_store_link));
hb->add_child(linked);