feat: modules moved and engine moved to submodule

This commit is contained in:
Jan van der Weide 2025-04-12 18:40:44 +02:00
parent dfb5e645cd
commit c33d2130cc
5136 changed files with 225275 additions and 64485 deletions

View file

@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef EDITOR_INTERFACE_H
#define EDITOR_INTERFACE_H
#pragma once
#include "core/io/resource.h"
#include "core/object/class_db.h"
@ -171,6 +170,7 @@ public:
void reload_scene_from_path(const String &scene_path);
PackedStringArray get_open_scenes() const;
TypedArray<Node> get_open_scene_roots() const;
Node *get_edited_scene_root() const;
Error save_scene();
@ -190,9 +190,7 @@ public:
void set_movie_maker_enabled(bool p_enabled);
bool is_movie_maker_enabled() const;
#ifdef TOOLS_ENABLED
virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
#endif
// Base.
static void create();
@ -200,5 +198,3 @@ public:
EditorInterface();
};
#endif // EDITOR_INTERFACE_H