feat: modules moved and engine moved to submodule
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@ -46,6 +46,7 @@
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</method>
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</methods>
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<members>
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<member name="physics_interpolation_mode" type="int" setter="set_physics_interpolation_mode" getter="get_physics_interpolation_mode" overrides="Node" enum="Node.PhysicsInterpolationMode" default="2" />
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<member name="pose" type="StringName" setter="set_pose_name" getter="get_pose_name" default="&"default"">
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The name of the pose we're bound to. Which poses a tracker supports is not known during design time.
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Godot defines number of standard pose names such as [code]aim[/code] and [code]grip[/code] but other may be configured within a given [XRInterface].
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