feat: modules moved and engine moved to submodule
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="TriangleMesh" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Internal mesh type.
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Triangle geometry for efficient, physicsless intersection queries.
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</brief_description>
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<description>
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Mesh type used internally for collision calculations.
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Creates a bounding volume hierarchy (BVH) tree structure around triangle geometry.
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The triangle BVH tree can be used for efficient intersection queries without involving a physics engine.
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For example, this can be used in editor tools to select objects with complex shapes based on the mouse cursor position.
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[b]Performance:[/b] Creating the BVH tree for complex geometry is a slow process and best done in a background thread.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="create_from_faces">
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<return type="bool" />
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<param index="0" name="faces" type="PackedVector3Array" />
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<description>
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Creates the BVH tree from an array of faces. Each 3 vertices of the input [param faces] array represent one triangle (face).
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Returns [code]true[/code] if the tree is successfully built, [code]false[/code] otherwise.
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</description>
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</method>
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<method name="get_faces" qualifiers="const">
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<return type="PackedVector3Array" />
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<description>
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Returns a copy of the geometry faces. Each 3 vertices of the array represent one triangle (face).
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</description>
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</method>
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<method name="intersect_ray" qualifiers="const">
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<return type="Dictionary" />
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<param index="0" name="begin" type="Vector3" />
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<param index="1" name="dir" type="Vector3" />
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<description>
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Tests for intersection with a ray starting at [param begin] and facing [param dir] and extending toward infinity.
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If an intersection with a triangle happens, returns a [Dictionary] with the following fields:
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[code]position[/code]: The position on the intersected triangle.
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[code]normal[/code]: The normal of the intersected triangle.
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[code]face_index[/code]: The index of the intersected triangle.
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Returns an empty [Dictionary] if no intersection happens.
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See also [method intersect_segment], which is similar but uses a finite-length segment.
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</description>
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</method>
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<method name="intersect_segment" qualifiers="const">
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<return type="Dictionary" />
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<param index="0" name="begin" type="Vector3" />
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<param index="1" name="end" type="Vector3" />
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<description>
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Tests for intersection with a segment going from [param begin] to [param end].
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If an intersection with a triangle happens returns a [Dictionary] with the following fields:
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[code]position[/code]: The position on the intersected triangle.
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[code]normal[/code]: The normal of the intersected triangle.
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[code]face_index[/code]: The index of the intersected triangle.
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Returns an empty [Dictionary] if no intersection happens.
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See also [method intersect_ray], which is similar but uses an infinite-length ray.
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</description>
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</method>
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</methods>
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</class>
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